KenneyGameJam brainstorm
Power -
marble run
physics sim
doodle car / scribble design
vectors and force equations power kinetic energy
level based design means I should get core functionality then jam on levels
electricity
a la mario party jamboree thunder minigame
scramble pipes can be more generative means infinite gameplay
this is likely the simplest?
resource farming sim,
power like civ
farming to space