KenneyGameJam brainstorm

Power -
marble run
physics sim
doodle car / scribble design
vectors and force equations power kinetic energy

level based design means I should get core functionality then jam on levels


electricity
a la mario party jamboree thunder minigame
scramble pipes can be more generative means infinite gameplay
this is likely the simplest?


resource farming sim,
power like civ
farming to space

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